Draconian Harmer
These draconians have set aside their whole lives for the healing of warriors on the battle-front. They have enough attack strength to defend themselves, and they do not assume that their foes will stand around idle. Instead, they weave protective enchantments around themselves so that any damage done to them will rebound on the enemy.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Whenever this unit is struck by an attacking unit, the unit will take a fraction of the damage proportional to its level: level 1s get all the damage, level 2s get half the damage... This unit is capable of basic healing. This unit, instead of gaining experience 8 times the level of the unit killed, gains 4 times the level AND the dead unit's experience.
Information
Advances from: | Draconian Conjurer |
Advances to: | Draconian Lifestealer |
Cost: | 40 |
HP: | 69 |
Movement: | 6 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Draconian Harmer |
Abilities: | heals +8, rebound |
Attacks (damage - count)
claws melee | 2 - 2 blade | ||
flame breath ranged | 2 - 3 fire | ||
missile ranged | 4 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |